Here is my code
-- day length is minutes local dayLength = 5 local cycleTime = dayLength*60 local minutesInADay = 24*60 local lighting = game:GetService("Lighting") local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay)*cycleTime local endTime = startTime + cycleTime local timeRatio = minutesInADay / cycleTime if dayLength == 0 then dayLength = 1 end repeat local currentTime = tick() if currentTime > endTime then startTime = endTime endTime = startTime + cycleTime end lighting:setMinutesAfterMidnight((currentTime - startTime)*timeRatio) wait(1/15) until false while true do wait(197) game.ServerStorage.Night.Parent = workspace wait(1) game.ServerStorage.Gun.Parent = game.StarterPack wait(1) game.ServerStorage.NightSky.Parent = game.Lighting wait() game.Lighting.DaySky.parent = Game.ServerStorage wait() game.Workspace.Day.Parent = Game.ServerStorage end while true do wait(236) game.ServerStorage.Day.Parent = workspace wait(1) game.ServerStorage.DaySky.Parent = game.Lighting game.ServerStorage.Night.Parent = workspace wait(1) game.ServerStorage.Gun.Parent = game.StarterPack wait(1) game.ServerStorage.NightSky.Parent = game.Lighting game.Workspace.Night.Parent = Game.ServerStorage.Night wait() game.Lighting.NightSky.Parent = Game.ServerStorage game.StarterPack.Gun.Parent = Game.ServerStorage end
Im trying to make a game where at these points you have to fight monsters and at day not. erm script. Can you help me please?