I have been working on a magic local script, and I realized I'd have to use remote functions/events for it to be visible to others. I'm not sure whether to convert it to a regular script or have it be local, I also heard using remote functions/events use bandwidth? Sorry if I'm not making too much sense, I'm fairly new to scripting.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local enabled = true mouse.KeyDown:connect(function(key) if not enabled then return end if key == "e" then local projectile = Instance.new("Part") projectile.Size = Vector3.new(2,11,2) projectile.BrickColor = BrickColor.new("Pastel Blue") projectile.CanCollide = false local projectileMesh= Instance.new("SpecialMesh", projectile) projectileMesh.MeshId = "rbxassetid://3467593774" projectileMesh.Scale = Vector3.new(1,0.8,1) local projectileEffect = Instance.new("Smoke", projectile) local projectileVelo = Instance.new("BodyVelocity", projectile) projectileVelo.MaxForce = Vector3.new(math.huge,math.huge,math.huge) projectile.CFrame = CFrame.new(player.Character.Torso.Position) projectileVelo.Velocity = player.Character.Torso.CFrame.lookVector * 150 local damage = script.damage:Clone() damage.Parent = projectile projectile.Parent = workspace game.Debris:AddItem(projectile, 1.5) enabled = false wait(2) enabled = true end end)