ok everytime it sets the async for a data store it just does that how do i fix it
The error code you're seeing is 429 Too Many Requests. In the case of DataStores, this simply means that your game is trying to call SetAsync()
(i.e. set a value asynchronously) too often, or generally tries to access DataStores too often. The reasons why this might be are many; you might be accidentally calling it too often in a for
loop, or there might be a design flaw with your approach to implementing DataStore usage.