Everything works in Play Solo and the gui shows up fine, but when I tried it in online mode, nothing worked. Here's the code:
--Made by Aceta players = game.Players:GetPlayers() local timeleft = Workspace:findFirstChild('time') local piece = Workspace.teleportationpart local map = Workspace.Map current = {} function removeTime() for i = 120, 0, -1 do wait(1) timeleft.Value = i end end function gameStart() for i, v in pairs(players) do local stats = v.PlayerGui.fullGui.everything.gamePlay.informer stats.Text = 'New round beginning!' stats.FontSize = 'Size24' timeleft.Value = 120 wait(1) stats.Text = '' end teleportPlayers() countdown() removeTime() end function teleportPlayers() for i, v in pairs(players) do if v.play.Value == true then v.Character.Torso.CFrame = CFrame.new(piece.Position+Vector3.new( math.random(1,10), math.random(2,6), math.random(1,10))) table.insert(current, v.Name) end end end function countdown() for i, v in pairs(current) do local stats = game.Players:FindFirstChild(v).PlayerGui.fullGui.everything.gamePlay.informer stats.Text = '3' wait(1) stats.Text = '2' wait(1) stats.Text = '1' wait(1) stats.Text = 'Begin!' stats.FontSize = 'Size48' wait(2) stats.Text = '' wait(1) stats.Text = 'Objective: Find a weapon. ' stats.FontSize = 'Size36' end end function endGame() for i,v in pairs(current) do current[i] = nil end end function waitSome() for i, v in pairs(players) do local stats = v.PlayerGui.fullGui.everything.gamePlay.informer stats.FontSize = 'Size24' stats.Text = "Let's take a quick break. Use this time to buy stuff in the shop!" wait(30) stats.Text = '' end end while wait() do gameStart() endGame() wait(1) waitSome() end
I think your problem is that you're only calling game.Players:GetPlayers() once, at the beginning of your script. This is fine in solo because you only have one player, and that player exists immediately on the start of the game, so he or she gets in that list. However, in a server, the server starts and code runs before any players get into the game, so your players list is empty and stays empty. It's running the code fine, for all 0 players it thinks are in the game. Just refresh that list through every iteration of the loop!