I keep getting the error "Attempt to index upvalue 'class' (a string value)" and I'm not exactly sure why. I'm attempting to set a TextLabel's text to a StringValue's value that is stored under a folder named "Stats" under the player.
local player = game:GetService("Players").LocalPlayer local mainFrame = script.Parent local class = mainFrame.ClassName local AP = mainFrame.Attackpower local SP = mainFrame.Spellpower local DF = mainFrame.Defense local RST = mainFrame.Resist game:GetService("UserInputService").InputBegan:Connect(function(key) if key.KeyCode == Enum.KeyCode.C then if mainFrame.Visible == false then class.Text = player.Stats.ClassName.Value AP.Text = ("Attack: "..player.Stats.Attackpower.Value) SP.Text = ("Spellpower: "..player.Stats.Spellpower.Value) DF.Text = ("Defense: "..player.Stats.Defense.Value) RST.Text = ("Resist: "..player.Stats.Resist.Value) mainFrame.Visible = true end end end)
What exactly am I doing wrong because I'm totally clueless on this issue.
I've tried changing line 13 to this:
script.Parent.ClassName.Text = player.Stats.Class.Value
But then I get, "Attempt to index field 'ClassName' (a string value)"