I've tried fixing the script moving the location and nothing works.
local ServerStorage = game:GetService("ServerStorage") local DataStore = game:GetService("DataStoreService") local TeamDataStore = DataStore:GetDataStore("PlayerTeamSave") local Players = game:GetService("Players") local SessionData = {} local Auto_Save_Interval = 10 local function saveData(player) local playerUserId = player.UserId local attempt = tick() local success = nil repeat success = pcall(function() TeamDataStore:SetAsync(playerUserId, SessionData[playerUserId]) end) until success or (tick() - attempt) >= 30 if not success and (tick() - attempt) >= 30 then warn("Cannot save data for player!") end warn("LOL!!!") end local function autoSave(player) local playerUserId = player.UserId local Data = TeamDataStore:GetAsync(playerUserId) while wait(Auto_Save_Interval) do for playerUserId, Data in pairs(SessionData) do saveData() end end end local function setUpPlayerData(player) local playerUserId = player.UserId local success, yeiit = pcall(function() return TeamDataStore:GetAsync(playerUserId) end) if success then if yeiit then SessionData[playerUserId] = yeiit else SessionData[playerUserId] = {Team = "peasant"} end else warn("Cannot access data store for player!") end end Players.PlayerAdded:Connect(setUpPlayerData) Players.PlayerRemoving:Connect(saveData) warn("Running!!!")