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Getting a hat from the server storage?

Asked by 10 years ago
local p = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent
local c = p.Character
script.Parent.MouseButton1Up:connect(function()
if p.leaderstats.Lvl.Value >= 1 then
local d = c:GetChildren()
for i=1, #d do
if d[i].className == "Hat" then
d[i]:remove()
end
end
print 'Hats Removed'
wait()
local ha = Instance.new("Hat")
ha.AttachmentForward= Vector3.new(-0, -0, -1)
ha.AttachmentPos = Vector3.new(0, 1.64, -0.01)
ha.AttachmentRight = Vector3.new(1, 0, 0)
ha.AttachmentUp = Vector3.new(0, 1, 0)
a=ServerStorage.DemondHood ---- The Issue 
b = a:GetChildren()
for i=1, #b do
b[i].Parent = h
end
h.Parent = c
end
end)
print 'Hat Added'

line 18 used to be "a=game:GetService("InsertService"):LoadAsset(166900742)" but it loaded too slow. Im trying to get it to get the hat from server storage. Theres a model insde server storage, called DemonHood, and inside there is the part with the mesh

1 answer

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1
Answered by 10 years ago
local p = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent
local c = p.Character
script.Parent.MouseButton1Up:connect(function()
if p.leaderstats.Lvl.Value >= 1 then
local d = c:GetChildren()
for i=1, #d do
if d[i].className == "Hat" then
d[i]:remove()
end
end
print 'Hats Removed'
wait()
local ha = Instance.new("Hat")
ha.AttachmentForward= Vector3.new(-0, -0, -1)
ha.AttachmentPos = Vector3.new(0, 1.64, -0.01)
ha.AttachmentRight = Vector3.new(1, 0, 0)
ha.AttachmentUp = Vector3.new(0, 1, 0)
a=game.ServerStorage["Demond Hood"] ---- The Issue 
b = a:GetChildren()
for i=1, #b do
b[i].Parent = h
end
h.Parent = c
end
end)
print 'Hat Added'

There you go! Try that! ~Happy scripting :)~

0
"DemonHood is not a valid member of ServerStorage" DrChowderr 0 — 10y
0
Try this script fireboltofdeath 635 — 10y
0
Still get the same error DrChowderr 0 — 10y
0
Then DemonHood is not in ServerStorage or it is in something in ServerStorage. fireboltofdeath 635 — 10y
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