I am using a script in my game that was made by someone else a long time ago. The script should change the person (wearing 'Nature Outfit') to a person (wearing 'Chaos Nature Outfit')
It is a local script inside a tool. When you click this tool, you should change into the other 'character'. This works, but it teleports you to the location of 'Chaos Nature', the other outfit in Lighting.
I have another tool with two other characters and these work just fine. Even though the script is 99% the same.
Can someone figure out how I can get Chaos Form nature to change on my current position, without teleporting me to it's Lighting.location? Click here for a Youtube Demonstration
local player = script.Parent.Parent.Parent function onButton1Down(mouse) if script.Parent.species.Value == "Death" then script.Parent.Name = ("Transform back") script.Parent.species.Value = "Chaos Form" local effect = Instance.new("Part") effect.Parent = player.Character effect.Name = "ChangeEffect" effect.FormFactor = "Symmetric" effect.Size = Vector3.new(2,2,2) effect.BrickColor = BrickColor.new("Really black") effect.CFrame = player.Character["Torso"].CFrame effect.Transparency = 0.3 local W = Instance.new("Weld") W.Part0 = effect W.Part1 = player.Character.Torso W.Parent = effect local mesh = Instance.new("SpecialMesh") mesh.Parent = effect mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" mesh.Scale = Vector3.new(3,1,3) wait(0.2) player.Character.Chest:remove() player.Character.Arm1:remove() player.Character.Arm2:remove() player.Character.Leg1:remove() player.Character.Leg2:remove() local g = game.Lighting["ExtraHum"]:findFirstChild("Chaos Form Nature").Chest:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["ExtraHum"]:findFirstChild("Chaos Form Nature").Arm1:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["ExtraHum"]:findFirstChild("Chaos Form Nature").Arm2:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["ExtraHum"]:findFirstChild("Chaos Form Nature").Leg1:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["ExtraHum"]:findFirstChild("Chaos Form Nature").Leg2:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end player.Character.Head.Transparency = 1 effect:remove() elseif script.Parent.species.Value == "Chaos Form" then script.Parent.Name = ("Chaos Form") script.Parent.species.Value = "Death" player.Character.Chest:remove() player.Character.Arm1:remove() player.Character.Arm2:remove() player.Character.Leg1:remove() player.Character.Leg2:remove() local g = game.Lighting["Nature God"]:findFirstChild("Nature God").Chest:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["Nature God"]:findFirstChild("Nature God").Arm1:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Left Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["Nature God"]:findFirstChild("Nature God").Arm2:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Right Arm"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["Nature God"]:findFirstChild("Nature God").Leg1:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Left Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end local g = game.Lighting["Nature God"]:findFirstChild("Nature God").Leg2:clone() g.Parent = player.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = player.Character["Right Leg"] Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do h[i].Anchored = false h[i].CanCollide = false end player.Character.Head.Transparency = 1 end end function onSelected(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end script.Parent.Selected:connect(onSelected)