I was wondering if there is anyway of doing this i know it may be a little odd but is there anyway of making a wall that players can pass trough but bricks cant?
You're supposed to make your own script and we edit it but okay,
function onTouch(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then script.Parent.CanCollide = false wait(2) script.Parent.CanCollide = true end end script.Parent.Touched:connect(onTouch)