Okay so I have this whole script working but the teleport doesn't work:
wait(1) button = script.Parent local dbounce = false function hi() if dbounce == false then dbounce = true script.Parent.Parent.TextButton1.LocalScript:Destroy() game.ReplicatedStorage.LinkedSword:clone().Parent = game.Players.LocalPlayer.Backpack game.ReplicatedStorage.RocketLauncher:clone().Parent = game.Players.LocalPlayer.Backpack for i = 0.3, 1, 0.1 do wait(0.1) script.Parent.BackgroundTransparency = i script.Parent.Parent.BackgroundTransparency = i script.Parent.Parent.TextButton1.BackgroundTransparency = i script.Parent.Parent.Parent.Label.BackgroundTransparency = i script.Parent.Parent.Parent.Label.TextLabel.TextTransparency = i end script.Parent.Parent.Visible = false game.Players.LocalPlayer.Character.Torso.CFrame.Position = Vector3.new(0,50,0) --- Why doesn't this work? end end script.Parent.MouseButton1Click:connect(hi)
There are two ways to teleport someone. I'll start with your method, which is to use CFrame.
It's not game.Players.LocalPlayer.Character.Torso.CFrame.Position = Vector3.new()
. It should be, game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new()
The second method is to use MoveTo
on the character model itself. So, game.Players.LocalPlayer.Character:MoveTo(Vector3.new())
CFrame
doesn't have a Position
property. (It does have a p
property which is the position of the CFrame, but that is read only)
Just set the CFrame
of the Torso.
We construct a new CFrame
from a Vector3
by just passing the Vector3
to the CFrame.new
constructor.
game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new( Vector3.new(0,50,0) );
function Click() script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-111.2, 891.5, -277) --change to the place you want to teleport to! end script.Parent.MouseButton1Down:connect(Click)
That is mine for my game I hope it helps.