I have 5 parts in a model named "Part" and I don't know how to change the properties of the children. The ? is something I feel like is missing that needs to be fixed.
This script is for a window script, when it becomes 16:00 it changes the glass in the model to the items below.
glass = script.Parent:GetChildren() while true do if game.Lighting:GetMinutesAfterMidnight() > 16 * 60 then wait(math.random(10,50)) for i, v in pairs(glass) do if glass.Name == "Part" then ?.Transparency = 0 ?.Material = Enum.Material.Neon ?.BrickColor = Color3.new("White") end end end if game.Lighting:GetMinutesAfterMidnight() > 23 * 60 then wait(math.random(20,50)) for i, v in pairs(glass) do if glass.Name == "Part" then ?.Transparency = .6 ?.Material = Enum.Material.Glass ?.BrickColor = Color3.new("Dark Stone Grey") end end end end
I would appreciate it if I could get some insight on how to make this for script thing work.
glass = script.Parent:GetChildren() while true do if game.Lighting:GetMinutesAfterMidnight() > 16 * 60 then wait(math.random(10,50)) for i, v in pairs(glass) do if v.Name == "Part" then v.Transparency = 0 v.Material = Enum.Material.Neon v.BrickColor = BrickColor.new("White") end end end if game.Lighting:GetMinutesAfterMidnight() > 23 * 60 then wait(math.random(20,50)) for i, v in pairs(glass) do if v.Name == "Part" then v.Transparency = .6 v.Material = Enum.Material.Glass v.BrickColor = BrickColor.new("Dark Stone Grey") end end end end
there we go, checking if the name is part and if it is then changes those properties also to change the brickcolor you use BrickColor.new and not Color3.new Color3.new wants a value and not a string
? should be v.
glass = script.Parent:GetChildren() while true do if game.Lighting:GetMinutesAfterMidnight() > 16 * 60 then wait(math.random(10,50)) for i, v in pairs(glass) do if glass.Name == "Part" then v.Transparency = 0 v.Material = Enum.Material.Neon v.BrickColor = Color3.new("White") end end end if game.Lighting:GetMinutesAfterMidnight() > 23 * 60 then wait(math.random(20,50)) for i, v in pairs(glass) do if glass.Name == "Part" then v.Transparency = .6 v.Material = Enum.Material.Glass v.BrickColor = Color3.new("Dark Stone Grey") end end end end