so i'm making a raycast thats supposed to go in the LookVector direction of a bullet, and it goes in a completely different direction.
i had to post a question because i think its the only thing that can help me at this point.
workspace.BULLET.Touched:Connect(function(h) if h.Parent then if h.Parent ~= workspace.BULLET and h.CanCollide == true then local ignore = workspace.ignoreFolder:GetChildren() table.insert(ignore,0,workspace.BULLET) for _,v in pairs(workspace.BULLET:GetChildren()) do table.insert(ignore,0,v) end local part = Instance.new("Part") part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1,100,1) part.Position = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * 100 part.Material = "Neon" part.Parent = workspace local part = Instance.new("Part") part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1,100,1) part.Position = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * -100 part.Material = "Neon" part.Parent = workspace local p0 = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * -100 local p1 = workspace.BULLET.CFrame.Position + workspace.BULLET.CFrame.LookVector * 100 print(p0, p1) local ray0 = Ray.new(p0, p1) local hit0, pos0 = workspace:FindPartOnRayWithIgnoreList(ray0,ignore) print(ray0.Origin, ray0.Direction) local a = (workspace.BULLET.Position - pos0).Magnitude local part = Instance.new("Part") part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1,1,a) part.CFrame = CFrame.new(workspace.BULLET.Position, pos0) * CFrame.new(0,0,-a/2) part.Material = "Neon" part.Parent = workspace local ray1 = Ray.new(pos0,workspace.BULLET.Position--[[ + workspace.BULLET.CFrame.LookVector * (100)]]) local hit1, pos1 = workspace:FindPartOnRayWithIgnoreList(ray1,ignore) local ray2 = Ray.new(pos1,pos0) local hit2, pos2 = workspace:FindPartOnRayWithIgnoreList(ray2,ignore) local part = Instance.new("Part") part.Anchored = true part.Size = Vector3.new(1,100,1) part.Position = pos0 part.Parent = workspace local part0 = Instance.new("Part") part0.Anchored = true part0.Size = Vector3.new(1,100,1) part0.Position = pos1 part0.Parent = workspace local part1 = Instance.new("Part") part1.Anchored = true part1.Size = Vector3.new(1,100,1) part1.Position = pos2 part1.Parent = workspace part.Name = 'A' part0.Name = 'B' part1.Name = 'C' local thick = (pos0 - pos2).Magnitude print(thick) end end end)
i apologize for all the messy code, its just i've been trying to fix this for a while now and got impatient.