So I had a problem of a GUI not staying after the player died. The GUI was one for a specific player and was added as the player connected. So I tried using this script to add the GUI back after the player died.
while true do wait(.5) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local humanoid=character:WaitForChild("Humanoid") local hum=character.Humanoid.Health if hum==0 then if player.Name=="Player1" then print("Success!") end end end) end) end
I just made it print Success so I could see if it executed the code properly, but nothing happens in the output.
You need this event:- http://wiki.roblox.com/index.php?title=API:Class/Player/CharacterAdded
Then clone the gui into the players gui. if you need some code comment as I have a working script
You do not need a while loop for a function event.
game.Players.PlayerAdded:connect(function(player) if player.Name == "Player1" then player.CharacterAdded:connect(function(character) local humanoid=character:WaitForChild("Humanoid") print("Success!") end) end end)
You have a few problems here.
One being that this script won't work in Solo mode since the player is created before any scripts, thus being that PlayerAdded has no effect.
Second being, whats happening is the character added event is firing once, when the character resets(after the character is fully reset, and the health = 100 again.) and it's not actually looped, meaning while true do has no effect on it. So basicaly, if the function was firing only when a char is added, and is not looped, it won't detect a health change.
This will work, try it out in Play mode, not solo.
while wait(.5) do game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) local humanoid = char:WaitForChild("Humanoid") local hum = char.Humanoid.Health char.Humanoid.Health = 0 wait(.1) if hum == 0 then if player.Name=="Captainrex500" then print("Success!") end end end) end) end
It will automaticaly kill you, but if you press F9, you will see it has worked, and printed Success.