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it wont show the count down when in game. I can give you my local script too if need?

Asked by 4 years ago

-- Define variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 50

local reward = 25

-- Game loop

while true do

Status.Value = "Waiting for enough players"

repeat wait (1) until game.Players.NumPlayers >= 2

Status.Value = "Intermission"

wait(10)

local plrs = {}

for i, player in pairs (game.Players:GetPlayers()) do
    if player then
        table.insert(plrs,player) -- Add each player into plsr table
    end
end

wait(2)

local AvailableMaps = MapsFolder:GetChildren()

local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]

Status.Value = ChosenMap.Name.." Chosen"

local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace

-- Teleport players to the map

local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")

if not SpawnPoints then
    print("Spawnpoints not found!")
end

local AvailableSpawnPoints = SpawnPoints:GetChildren()

for i, player in pairs(plrs) do if player then character = player.Character

      if  character then
           -- Teleport them

            character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
            table.remove(AvailableSpawnPoints,1)

            --Give them a sword


             local Sword = ServerStorage.Sword:Clone()
             Sword.Parent = player.Backpack

            local GameTag = Instance.new("BoolValue")
            GameTag.Name = "GameTag"
            GameTag.Parent = player.Character

        else
          -- there is no character
          if not player then
              table.remove(plrs,i)



        end
     end
end

end

    Status.Value = "Get ready to play!"

    wait(2)

    for i = GameLength,0,-1 do





        for x, player in pairs(plrs) do
            if player then

            character = player.Character

            if not character then
                --Left the game
            else
                if character:FindFirstChild("GameTag") then
                    -- They are still alive
                    print(player.Name.." is still in the game!")
                else
                    -- They are dead
                    table.remove(plrs,x)
                    print(player.Name.." has been removed!")
                end
            end
        else
            table.remove(plrs,x)
            print(player.Name.." has been removed!")
         end
      end

    Status.Value = "There are "..i.." seconds remaining, and "..#plrs" players left"

    if #plrs == 1 then
        -- Last person standing
        Status.Value = "The winner is "..plrs[1].Name
        plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward 
        break
    elseif #plrs == 0 then
        Status.Value = "Nobody won!"
        break
    elseif i == 0 then
        Status.Value = "Time up!"
        break
    end

      wait(1)
    end

    print("End of game")

    for i, player in pairs(game.Players:GetPlayers()) do
        character = player.Character

        if not character then 
            -- Ignore them
        else
            if character:FindFirstChild("GameTag") then
                character.GameTag:Destroy()
            end

             if player.Backpack:FindFirstChild("Sword") then
                player.Backpack.Sword:Destroy()
            end



            if character:FindFirstChild("Sword") then
                character.Sword:Destroy()
             end

          end

           player:LoadCharacter()
       end

      ClonedMap:Destroy()

      Status.Value = "Game ended"

      wait(2)
  end
0
Fix your code blocks. Only show code relevant to your problem and also provide any errors you're getting. pidgey 548 — 4y
0
Can't really tell whats wrong from here only because we don't know what is supposed to make the countdown appear on the screen deth836231 142 — 4y

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