Hi all, I would like to figure out how to do a door lock system like the one in "Welcome to the Town of Robloxia" and I wanted to know how I would go about checking if the player is the owner if the house (i.e. the player name is in the model name) and I have a button I click with the following code that is used for the lock button:
local ValueFetchSystem = game.ReplicatedStorage:FindFirstChild("DoorLockSystem") local ModeEnabled = script.Parent.ToggleLock function onButtonClicked() if script.Parent.Text == "Lock House Doors" then script.Parent.Text = "Unlock House Doors" ModeEnabled.Value = true elseif script.Parent.Text == "Unlock House Doors" then script.Parent.Text = "Lock House Doors" ModeEnabled.Value = false end end script.Parent.MouseButton1Click:connect(onButtonClicked) ValueFetchSystem.OnClientInvoke = function() return ModeEnabled.Value end
and I'm trying to set the value of ModeEnabled (aka collision true or false) as the value for my door's can-collide value, I'm really stuck and i really need some help, all help is very much appreciated
P.S. here are some more scripts involved:
local ValueFetchSystem = game.ReplicatedStorage:FindFirstChild("DoorLockSystem") local function IsCollidable(value) print(value) end ValueFetchSystem:InvokeClient(IsCollidable)
Also I am new to advanced ROBLOX programming so I apologize for my obvious noobish code
Original Filtering Disabled script in Welcome to the Town of Robloxia:
function onButtonClicked() local x = game.Workspace:FindFirstChild("Home"..script.Parent.Parent.Parent.Parent.Name) if not (x) then return else if script.Parent.Text == "Lock House Doors" then script.Parent.Text = "Unlock House Doors" x.Home.FDoor.CanCollide = true x.Home.BDoor.CanCollide = true x.Home.GDoor.CanCollide = true elseif script.Parent.Text == "Unlock House Doors" then script.Parent.Text = "Lock House Doors" x.Home.FDoor.CanCollide = false x.Home.BDoor.CanCollide = false x.Home.GDoor.CanCollide = false end end end script.Parent.MouseButton1Click:connect(onButtonClicked)