I was trying push the player when he touched one Part
I tried with Velocity and BodyForce but nothing is working 100%
Place attachment into a part, Then make the VectorForce attachment0 into your attachment. And adjust everything you want.
Example:
local Part = game.Workspace:WaitForChild("Part") local Attachment = Instance.new("Attachment", Part) local Force = Instance.new("VectorForce", game.Workspace) Force.Attachment0 = Attachment Force.Force = Vector3.new(1100, 0, 0)