I was trying push the player when he touched one Part
I tried with Velocity and BodyForce but nothing is working 100%
Place attachment into a part, Then make the VectorForce attachment0 into your attachment. And adjust everything you want.
Example:
1 | local Part = game.Workspace:WaitForChild( "Part" ) |
2 | local Attachment = Instance.new( "Attachment" , Part) |
3 | local Force = Instance.new( "VectorForce" , game.Workspace) |
4 | Force.Attachment 0 = Attachment |
5 | Force.Force = Vector 3. new( 1100 , 0 , 0 ) |