So I have a boat script here that works fine although isn't smooth. Sometimes the speed might glitch switching numbers really fast or the boat will float on nothing because of its body positions. Is there are way I can make boats smoother/better? This was a attempt.
seat = script.Parent gyro = seat.BodyGyro pos = seat.BodyPosition vel = seat.BodyVelocity pos.Position = seat.Position gyro.CFrame = seat.CFrame speed = 0 ready = true wait() seat.Anchored = false function move(property) if property == "Steer" then if not ready then return end ready = false local steer = seat.Steer while steer ~= 0 do steer = seat.Steer if steer == 1 then gyro.CFrame = gyro.CFrame * CFrame.fromEulerAnglesXYZ(0,-.1,0) elseif steer == -1 then gyro.CFrame = gyro.CFrame * CFrame.fromEulerAnglesXYZ(0,.1,0) end wait() vel.Velocity = seat.CFrame.lookVector * speed end ready = true elseif property == "Throttle" then local throttle = seat.Throttle while throttle ~= 0 do if throttle == 1 and speed < seat.MaxSpeed then speed = speed + 1 elseif throttle == -1 and speed > 0 then speed = speed - 1 end wait() vel.Velocity = seat.CFrame.lookVector * speed end end end seat.Changed:Connect(move)