Ok, so I am making a tomb and I want you only to hear this sound when you are deep in the tomb (Preferably to put the sound in a part and only hear it when the part is close by) Would I do this using LUA or volume property? Because If I use volume and set it to low so say if you are like no where near the tomb you can't hear it but it is really quiet when you are near the brick with the sound in.. Help? D:
You could use Region3 but that would be hard to manipulate to what you want.. Just make a big transparent part around the area of the tomb then put an audio object inside that part. It acts like a speaker so the further away you are from the part the quieter it will be and the closer then the louder. The range isn't very good so that's why I say make it big.