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Animation upon Touched Part?

Asked by 6 days ago

If you sprint and start climbing on a Truss, you'll have increased walk speed. So whenever you sprint on the Truss, you have a different animation. Here's what I've got:

local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid

game.Workspace.Truss.Touched:Connect(function(p) if player.Character.Humanoid.WalkSpeed == 60 then
local anim ="Animation") anim.AnimationId = "" end end)

Please help!

AnimationTrack:Play() OnaKat 446 — 6d
+ RemoteEvemt OnaKat 446 — 6d

1 answer

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Answered by 6 days ago
Edited 6 days ago

From what I can tell, you're trying to use a Touched event for a Local Script. This won't work because touched events won't fire from the local script. You can set up the touched event from a server script. You don't need a local script because Humanoid:LoadAnimation()

Here is a written example:

This should be your server script.NOT a local script. Also, for this example, you would want to create a new Animation inside of the script. Remember to change the ID.

local animation script:WaitForChild("Animation")

    local player = game.Players:GetPlayerFromCharacter(hit.Parent) -- Just if you need the player.
    local humanoid = hit.Parent:FindFirstChild("Humanoid")

    if humanoid then
        local humanoid_animation = humanoid:LoadAnimation(animation)

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