How do I get a model to disappear and reappear using scripts? I've been to training centers and I've seen people say "load/obby1" or "end/obby1." I was just wondering how you would script that.
If I were you I wouldn't choose making everything in the model transparent and can collide false. Reparenting would be the best option in my opinion.
Example
local Maps = game.ServerStorage.Maps local function HideMap(MapName) if Workspace:FindFirstChild(MapName) then Workspace[MapName].Parent = Maps end end local function LoadMap(MapName) if Workspace:FindFirstChild(MapName) == nil then Maps[MapName].Parent = Workspace end end
run a loop to get all the things inside a model for each small increment and get all the parts and lower the transparency, im not making the script for u, but telling u how to do it