New: Nitro Boost our Discord server and receive full donation perks here on the website! Join the Scripting Helpers Discord Server to learn more! You can also Support on Patreon as always. Still have questions? Join our Discord server and get real time help.
0   tomekcz 56
3 months ago
Edited 3 months ago
print("Start round")
Randomizer = 1
for i,v in pairs(Players) do
print(Randomizer/ 3)
print(math.floor(Randomizer))
if Randomizer / 3 == math.floor(Randomizer) then
v.TeamColor = BrickColor.new("Navy blue")
else
v.TeamColor = BrickColor.new("Bright red")
end
Randomizer = math.floor(Randomizer) + 1
end

so it should work like that 3 rd person should be in team "Nave blue" but its not happening 0
the teams would be unfair Fifkee 1025 — 3mo 0
its prisoners and cops game... tomekcz 56 — 3mo

1   deth836231 81
3 months ago

So The problem is

Randomizer/3 == math.floor(Randomizer)

will never equal each other here is why

if Randomizer = 1 then Randomizer/3 = 0.333 math.floor(Randomizer) = 1

if Randomizer = 2 then Randomizer/3 = 0.6666 math.floor(Randomizer)=2

if Randomizer = 3 then Randomizer/3 = 1 math.floor(Randomizer)=3

if Randomizer = 4 then Randomizer/3 =1.33333 math.floor(Randomizer)=4

and so on

in the end you will never be able to get a blue person on the cops team or it will at least take a massive amount of players for only one blue the other problem would be that technically the teams would never be random as it goes in order so it would pick the same people for the same roles.

So the alternative that is random and will still make the same 1:3 ratio is something like this

function randomizeTable(tbl) -- A very useful function from StickMasterLuke
math.randomseed(tick())
local returntbl={}
if tbl~=nil then
for i=1,#tbl do
table.insert(returntbl,math.random(1,#returntbl+1),tbl[i])
end
end
return returntbl
end

local CopPrisonerRatio = 3 -- how many prisoners for each cop
local TotalPlayers = #(game:GetService("Players"):GetChildren())

local copsPicked = 0

local numberOfCops = math.floor((TotalPlayers/(CopPrisonerRatio+1)) + 0.5)--gets how many cops will be chosen

local playerList = randomizeTable(game:GetService("Players"):GetPlayers())

for i,v in pairs(playerList ) do
if v then
if  copsPicked<numberOfCops then
v.TeamColor = BrickColor.new("Navy blue")
else
v.TeamColor = BrickColor.new("Bright red")
end
end
end

Its much longer than what you made but it will make sure the teams are randomized and that both teams will random players.

If this does not work for you I am sorry and I will remove this post to prevent it from misleading others. 0
Somebody already helped me at chat, but thanks for answer tomekcz 56 — 3mo 