Why the pop up billboard Gui not showing when approaching?
Asked by
5 years ago Edited 5 years ago
My code is like this, it should work!
When the distance between Local Player and the noticePad, the GUI will show.
03 | for i,Notice in pairs (BillBoards) do |
04 | local NoticePad = Notice.PrimaryPart |
05 | local dist = (plr.Character.HumanoidRootPart.Position - NoticePad.Position).magnitude |
07 | script.Parent.Parent.Adornee = NoticePad |
08 | script.Parent.Parent.Enabled = true |
09 | script.Parent.Visible = true |
10 | script.Parent.Nearby:Fire(NoticePad) |
12 | script.Parent.Parent.Enabled = false |
Please help me, sincerely.
DERP9487
:)))))))