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Why does my following object stay a few studs behind me?

Asked by 4 years ago

I'm trying to make Thor's axe and I'm making the summoning of the axe but while I'm running it stays a few studs behind me.


--BP is BodyPosition while WSLoop == true do local state = Character.Humanoid:GetState() wait() if state == Enum.HumanoidStateType.RunningNoPhysics then BP.Position = Character.RightLowerArm.Position+Vector3.new(0,3,0) elseif state == Enum.HumanoidStateType.Running then BP.Position = Character.RightLowerArm.Position+Vector3.new(0,3,0) end end

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Answered by
OnaKat 444 Moderation Voter
4 years ago
Edited 4 years ago

change BP.MaxForce

Ex.

BP.MaxForce = Vector3.new(3000000,3000000,3000000)
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Does not work I even changed it to infinity Boindoin -7 — 4y
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But thanks for the help Boindoin -7 — 4y
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