[AWNSERED]Why does the model just break apart?
Asked by
5 years ago Edited 5 years ago
01 | local ship = script.Parent |
02 | local PP = script.Parent.PrimaryPart |
05 | script.Parent.button.ClickDetector:Destroy() |
08 | ship:SetPrimaryPartCFrame(PP.CFrame * CFrame.fromEulerAnglesXYZ( 0 , 0 ,-. 0025 )) |
12 | ship:SetPrimaryPartCFrame(PP.CFrame * CFrame.fromEulerAnglesXYZ( 0 , 0 ,. 005 )) |
16 | ship:SetPrimaryPartCFrame(PP.CFrame * CFrame.fromEulerAnglesXYZ( 0 , 0 ,-. 003 )) |
20 | ship:SetPrimaryPartCFrame(PP.CFrame - Vector 3. new( 0 ,. 001 , 0 ) ) |
21 | ship:SetPrimaryPartCFrame(PP.CFrame * CFrame.fromEulerAnglesXYZ(-. 000006 , 0 ,-. 000009 )) |
25 | ship:SetPrimaryPartCFrame(PP.CFrame - Vector 3. new( 0 ,. 01 , 0 )) |
26 | ship:SetPrimaryPartCFrame(PP.CFrame * CFrame.fromEulerAnglesXYZ(-. 0001 , 0 ,-. 0001 )) |
30 | ship:SetPrimaryPartCFrame(PP.CFrame - Vector 3. new( 0 ,. 05 , 0 )) |
31 | ship:SetPrimaryPartCFrame(PP.CFrame * CFrame.fromEulerAnglesXYZ( 0 , 0 ,-. 001 )) |
35 | script.Parent.button.ClickDetector.MouseClick:Connect(sink) |
context: i've been making this script for a sinking ship game but the model breaks apart