I have always wondered which is better for Roblox game development, OOP or procedural? Also, I do not get the point of using it, and why it is used so much by developers. I have not got a slightest clue on how to use it. I feel like this technique is hidden in the Roblox DevHub and Roblox DevForums. Should I use it, and how do I use it in a game engine like Roblox? Is this an outdated technique used by developers 2+ years ago, or is it still commonly used by developers on Roblox?
Appreciate it if you replied.