How would I go about making a Character spin using BodyAngularVelocity. I've tried inserting it into the Humanoid, HumanoidRootPart, Torso, with AngularVelocity (0,5,0) and nothing happens.
This script is when you press D, the HumanoidRootPart spins on the Y axis. But it doesn't spin when I press D. (This is a LocalScript in the Character's Model)
local Player = game.Players.LocalPlayer local mouse = Player:GetMouse() --- d mouse.KeyDown:Connect(function(Key) if Key == "d" then script.Parent.HumanoidRootPart.BodyAngularVelocity.AngularVelocity = Vector3.new(0,2,0) end end) mouse.KeyUp:Connect(function(Key) if Key == "d" then script.Parent.HumanoidRootPart.BodyAngularVelocity.AngularVelocity = Vector3.new(0,0,0) end end)