I have tried to use something like this, but it doesn't seem to work. Any thoughts?
function Resize(Model, Scale) for k,v in next,Model:children() do if v:IsA'BasePart' then local Vcf = v.CFrame local _,_,_,c0,c1,c2,c3,c4,c5,c6,c7,c8 = Vcf:components() v.Size = v.Size * Scale v.CFrame = CFrame.new(Vcf.p * Scale) * CFrame.new(0, 0, 0, c0, c1, c2, c3, c4, c5, c6, c7, c8) end end end Resize(ring, Vector3.new(.5, 0, 0))
I'd recommend reading this thread from Developer Forums: https://devforum.roblox.com/t/is-this-the-best-way-to-scale-a-model/166021.