I don't know if you would call this a request but,
I'm trying to make a throwable Axe but it throw not straight but on the side how do I make so no matter what the axe will throw perfectly straight on with the blade the blade side is the left side.
Here's my script.
local character = game.Workspace:WaitForChild(player.Name) local ThrowDamage = player:WaitForChild("Strength").Value character.StormbreakerT.Handle.Transparency = 1 CS = game.ReplicatedStorage.StormbreakerM2.StormbreakerM:Clone() CS.Orientation = character.StormbreakerT.Handle.Orientation CS.Owner.Value = character bav = CS.BodyAngularVelocity bav.AngularVelocity = CS.CFrame:vectorToWorldSpace(Vector3.new(0, 0, 15)) CS.BodyPosition.D = 0 CS.BodyPosition.MaxForce = Vector3.new(0,0,0) CS.BodyPosition.P = 0 CS.BodyPosition.Position = Vector3.new(0,0,0) CS.Parent = game.Workspace CS.Position = character.StormbreakerT.Handle.Position BV = CS.BodyVelocity BV.MaxForce = Vector3.new(4000,4000,4000) BV.P = 1250 BV.Velocity = mouse CS.Touched:Connect(function(hit) if hit.Parent.Name == "Outrider" or hit.Parent.Name == "Hela" and hit.Parent ~= CS.Owner.Value then hit.Parent.Humanoid:TakeDamage(ThrowDamage) hit.Parent.Killer.Value = CS.Owner.Value end end) character.Humanoid.Died:Connect(function(dead) CS:destroy() end)