I am trying to make a wheel that spins and then lands on a certain spot; however, even though I want it to do two full rotations before landing on a random spot, it always just tweens "most effectively" by simply rotating directly to its end location. Is there a way to make it do two full rotations first, then proceed with another semi rotation? This is what I have so far.
local Model = script.Parent.Parent.Wheel local Part = Model.PrimaryPart local TS = game:GetService'TweenService' local RS = game:GetService'RunService' local Info = TweenInfo.new(.25, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut, 0, false, 0) local function TM(Model, CF) local DummyValue = Instance.new'CFrameValue' DummyValue.Value = Model:GetPrimaryPartCFrame() DummyValue:GetPropertyChangedSignal'Value':Connect(function() Model:SetPrimaryPartCFrame(DummyValue.Value) end) local Tween=TS:Create(DummyValue, Info, {Value = CF}) Tween:Play() Tween.Completed:Wait() DummyValue:Destroy() end local SVal = Model:GetPrimaryPartCFrame() function onClicked() math.randomseed(tick()) -- Generating random seed. local rand_spin = math.random(720, 1080) -- two full spins and somewhere on the third it will land. TM(Model, Part.CFrame * CFrame.Angles(math.rad(rand_spin), 0, 0)) end script.Parent.ClickDetector.MouseClick:connect(onClicked)