It doesn't collide, nor is it anchored, and when a character walks up to me, they get pushed back at a high velocity, or even off the map entirely.
function weld(p0, p1, p) local weld = Instance.new("WeldConstraint") weld.Part0 = p0 weld.Part1 = p1 weld.Parent = p end game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local root = character:WaitForChild("Head") if root then local newPart = Instance.new("Part") newPart.Shape = ("Ball") newPart.Transparency = 0.7 newPart.Size = Vector3.new(5.6, 5.6, 5.6) newPart.TopSurface = ("Smooth") newPart.BottomSurface = ("Smooth") newPart.BrickColor = BrickColor.new("Really blue") newPart.CanCollide = false newPart.CFrame = root.CFrame * CFrame.new(0, -1.5, 0) newPart.Parent = workspace weld(root, newPart, root) wait(10) newPart.Transparency = 1 end end) end)