so I have made this script which basically when someone presses a certain key, everyone excluding the presser will die, basically a kill others, but I'm having difficulty in making it. Can anyone tell me how do I check who sent the signal, so I can exclude the presser from being killed?
When you fire a remote, the server will automatically receive your player as the first parameter.
--localscript Remote:FireServer() --serverscript Remote.OnServerEvent:Connect(function(player) print(player) end)
That will print the player who sent the remote.