Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How do I make a playlist play when a part has touched another part?|Fix?

Asked by 4 years ago
Edited 4 years ago







~~~~~~~~~~~~~~~~~

script.Parent.Touched:Connect(function(Part)
        if Part.Name == "ball" then
        Part.CFrame = workspace.FO2.CFrame
    end

SoundIds = script:GetChildren()                                   --{"142281425","130844430","142376088","152513098","181853566","207430936","227985292","257341751","287540563","152452485","331032424","422556160","142633540","130768299","249669529","401120618","464234456","188712851","502761001","348601834","412309792","162357012","205254380","356316192","274504661","188579338","194263739","290202130","454044568","340858919","472422340","142301307","346635899","451391829","376020601","322729928","179691806","239648695","320638100","160525520","289700937","329565369","162457975","367285152"}


Sound = Instance.new("Sound",game.Workspace)
Sound.Volume = 0
Sound.Looped = true
while true do
    Current = SoundIds[math.random(1,#SoundIds)]
    wait(1)
    Sound.SoundId = "http://www.roblox.com/asset?id="..Current.Value
    Sound:Play()
    wait(1)
    for i = 1,10 do
        wait(0.25)
        if Sound.Volume ~= 1 then
            Sound.Volume = Sound.Volume + 0.1
        end
    end
    wait(10)
    for i = 1,10 do
        wait(0.25)
        if Sound.Volume ~= 0 then
            Sound.Volume = Sound.Volume - 0.1
        end
    end
    Sound:Stop()
end~~~~~~~~~~~~~~~~~

end
0
put this inside a code block. Elixcore 1337 — 4y
0
Just did Patriq_Kane 8 — 4y

Answer this question