**local function** onTouched(hit) **local** character = hit.Parent **if** character **then** **local** player = game.Players:GetPlayerFromCharacter(character) **if** player **then** **if** player:IsInGroup(7) **then** -- Only open the door if it's closed. if not doorOpen then open() wait(3) close() end elseif doorOpen then character:BreakJoints() end end end end
Is it possible? I want to make this a vip door.
local door = script.Parent local doorOpen = false
local function open() doorOpen = true door.CanCollide = false -- Make players able to walk through the door. So no touch plz.
for transparency = 0, 1, 0.1 do door.Transparency = transparency wait(.1) end
end
local function close() for transparency = 1, 0, -0.1 do door.Transparency = transparency wait(.1) end
doorOpen = false door.CanCollide = true -- Make players unable to walk through the door.
end
local function onTouched(hit) local character = hit.Parent if character then local player = game.Players:GetPlayerFromCharacter(character) if player then if player:IsInGroup(7) then -- Only open the door if it's closed. if not doorOpen then open() wait(3) close() end elseif doorOpen then -- Intruder! Don't let them get through the door alive. -- Yes, I'm serious, don't mess with this part Andrew! character:BreakJoints() end end end end
door.Touched:Connect(onTouched)
local function onTouched(hit) local character = hit.Parent if character then local player = game.Players:GetPlayerFromCharacter(character) if player then if player:IsInGroup(7) then -- Only open the door if it's closed. if not doorOpen then open() wait(3) close() end elseif doorOpen then -- Intruder! Don't let them get through the door alive. -- Yes, I'm serious, don't mess with this part Andrew! character:BreakJoints() end end end end
I had to copy paste then separate the code so excuse the no indenting..
You see the part where it says "if player:IsInGroup(7)" if you want it to be a gamepass, replace it with
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, GamePassId) then
Replace GamePassId with the ID of the gamepass, you can find it here.