Im Making a Airdrop Airdrop Works Well If You Dont Know The AirDrop Script, Here it is
-- Script Made By UglyPoe (RarityScript) And Minecrafter09031031 Changes The Script to Lucky Block Script -- Instruction : -- Make a Folder in ReplicatedStorage and Name it Tools, And then Add Weapon On It -- Also, Make Another Folder Name "Crates", -- This is where we put all the crate for RespawnSystem local Weapon1 = game.ReplicatedStorage.Tools.Colorless -- Weapon 1 local Weapon2 = game.ReplicatedStorage.Tools.MagicalStaff -- Weapon 2 local Weapon3 = game.ReplicatedStorage.Tools.SaturnStaff -- Weapon 3 local Weapon4 = game.ReplicatedStorage.Tools.Determinator -- Weapon 4 local Items = { {Weapon1,1}, {Weapon2,4}, {Weapon3,5}, {Weapon4,3} -- Higher Weight, Lower Rarity } local TotalWeight = 0 for _,ItemData in pairs(Items) do TotalWeight = TotalWeight + ItemData[2] end local function chooseRandomItem() local Chance = math.random(1,TotalWeight) local Counter = 0 for _,ItemData in pairs(Items) do Counter = Counter + ItemData[2] if Chance <= Counter then return ItemData[1] end end end local click = script.Parent.ClickDetector click.MouseClick:Connect(function(plr) local Tool = chooseRandomItem() local CloneTool = Tool:Clone() CloneTool.Parent = plr.Backpack local xyz = 1 * 60 -- Change 1 To A Number of Minute You Want script.Parent.Parent.Parent = game.ReplicatedStorage.Crates wait(xyz) script.Parent.Parent.Parent = game.Workspace end)
It works perfectly, But when i have SaturnStaff Tool, And I Click The Crate Again, Saturn Staff Appears Again, Can you Help Me Avoid Having 2 Same Tools?, Because if you Click a lot of Crates, 70 % Of player inventory is Saturn Staff , Haha
So Please Help
ADVANCED THANKS!
Just detect if plr already have the weapon.
local Tool = nil local CloneTool = nil repeat local choose = chooseRandomItem() if plr.BackPack:FindFirstChild(choose.Name) or player.Character:FindFirstChild(choose.Name) then else Tool = choose CloneTool = choose:Clone() CloneTool.Parent = plr.Backpack end until Tool ~= nil and CloneTool ~= nil