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how to i make an enimy ai walk to the nearest torso?

Asked by
Teeter11 281 Moderation Voter
10 years ago

so i am trying to make a slime (it is one part) move torwards the player

but it doesnt move

note : it doesnt have arms and legs

while wait() do
    dist = 10
    items = game.Workspace:GetChildren()

    for i = 1,#items do
        if items[i].ClassName == "Model" then
            torso = items[i]:findFirstChild("Torso")
            if torso ~= nil then
                if (torso.Position - script.Parent.Head.Position).magnitude < dist then

                    script.Parent.Humanoid:MoveTo(torso.Position,torso)
                    print(torso.Position)

                end
            end
        end
    end

end

1 answer

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Answered by
BlackJPI 2658 Snack Break Moderation Voter Community Moderator
10 years ago

The following script will make the part face towards and move towards the nearest player. This uses body objects so you will need to have the following descendants under the part you want to move.

Part
- BodyGyro
- BodyPosition

local part = script.Parent -- Part you want to move

function move(target)
    local dir = (target.Position - part.Position).unit
    local spawnPos = part.Position
    local pos = spawnPos + (dir * 1)
    local speed = 15 -- Change this to the speed you want it to move at
    part:findFirstChild("BodyGyro").cframe = CFrame.new(pos,  pos + dir)
    part:findFirstChild("BodyGyro").maxTorque = Vector3.new(10000,10000,10000)
    part:findFirstChild("BodyPosition").position = target.Position
    part:findFirstChild("BodyPosition").maxForce = Vector3.new(10000, 10000, 10000) *  speed
end

function findNearestTorso(pos)
    local list = game.Workspace:GetChildren()
    local torso = nil
    local dist = 50  -- Change this to the trigger distance
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= part) then
            temp = temp2:findFirstChild("Torso")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0)  then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
                end
            end
        end
    end
    return torso
end

while true do
    local torso = findNearestTorso(part.Position)
    if torso ~= nil then
        move(torso)
    end
    wait()
end

Note: This will keep pushing the player with a lot of force, I suggest adding a debounce that changes when the torso is touched. It will also fly upwards, but this is adjustable by changing the axes involved on the body position's maxForce on line 11.

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