Hello, I've been having problems with MoveTo, whenever the humanoid gets close to it's target it stutters and never actually fully reaches it's target despite having a faster walkspeed. This code is in a modulescript.
zombie_pathFind.Path = function(zombieHRP, zombieModel, zombieHum, trigDist) local nearestPlr = findTorso.FindTorso(zombieHRP) if nearestPlr ~= nil and nearestPlr.HumanoidRootPart ~= nil then local path = PathfindingService:CreatePath() path:ComputeAsync(zombieHRP, nearestPlr.HumanoidRootPart.Position) local wayPoints = path:GetWaypoints() zombieHum:MoveTo(nearestPlr.HumanoidRootPart.Position, nearestPlr) for _, wayPoint in pairs (wayPoints) do if wayPoint.Action == Enum.PathWaypointAction.Jump then zombieHum.Jump = true end end end end