I have this script where if you have value, it gives you a package, but sometimes it goofs and gives you, 50 percent, 75 percent, etc. Is there anyway to fully confirm it will give you that package, there is not even an output error when it doesn't give you the full package. here is the script, its a long one.
local OUTFIT_ENDPOINT = "rbxhttp://outfit-thumbnail/image?width=420&height=420&format=png&userOutfitId=" local AssetService = game:GetService("AssetService") local InsertService = game:GetService("InsertService") local giver = script.Parent local bundleId = giver:WaitForChild("BundleId") local preview = giver:WaitForChild("Preview") local locked = true local bundle = Instance.new("Folder") local function tryGet(context, object, funcName, ...) local success, result = pcall(object, funcName, ...) if success then return result else warn("Invalid " .. context .. ":", ..., "error:", result) end end local function setLocked(state) locked = state giver.BrickColor = locked and BrickColor.Red() or BrickColor.Green() end local function updateBundleId() -- Reset the current bundle. bundle:ClearAllChildren() setLocked(true) local id = bundleId.Value local info = tryGet("BundleId", AssetService, "GetBundleDetailsAsync", id) if info then for _,item in pairs(info.Items) do if item.Type == "Asset" then local import = tryGet("Asset", InsertService, "LoadAsset", item.Id) if import then for _,child in pairs(import:GetChildren()) do child:Clone().Parent = bundle end end elseif item.Type == "UserOutfit" then preview.Texture = OUTFIT_ENDPOINT .. item.Id end end setLocked(false) end end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if player:WaitForChild("leaderstats").Gender.Value == 1 and character then wait(1) local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then local lastAppliedBundle = humanoid:FindFirstChild("LastAppliedBundle") if not lastAppliedBundle then lastAppliedBundle = Instance.new("IntValue") lastAppliedBundle.Name = "LastAppliedBundle" lastAppliedBundle.Parent = humanoid end if lastAppliedBundle.Value ~= bundleId.Value then local charMeshes = {} local oldAccessories = {} local newAccessories = {} setLocked(true) for _,accessory in pairs(humanoid:GetAccessories()) do accessory.Parent = nil table.insert(oldAccessories, accessory) end for _,child in pairs(character:GetChildren()) do if child:IsA("CharacterMesh") then charMeshes[child.BodyPart] = child end end for _,component in pairs(bundle:GetChildren()) do if component:IsA("Accessory") then table.insert(newAccessories, component:Clone()) elseif component.Name == "R6" and humanoid.RigType.Name == "R6" then local newCharMesh = component:FindFirstChildOfClass("CharacterMesh") if newCharMesh then local oldCharMesh = charMeshes[newCharMesh.BodyPart] if oldCharMesh then oldCharMesh:Destroy() end newCharMesh.Parent = character charMeshes[newCharMesh.BodyPart] = newCharMesh end elseif component:IsA("SpecialMesh") or component:IsA("Decal") then local head = character:FindFirstChild("Head") if head then local oldComp = head:FindFirstChildOfClass(component.ClassName) if oldComp then oldComp:Destroy() end local newComp = component:Clone() newComp.Parent = head end elseif humanoid.RigType.Name == "R15" then if component.Name == "R15ArtistIntent" then for _,limb in pairs(component:GetChildren()) do humanoid:ReplaceBodyPartR15(limb.Name, limb:Clone()) end elseif component.Name == "R15Anim" then local animate = character:FindFirstChild("Animate") if animate then for _,newAnim in pairs(component:GetChildren()) do local oldAnim = animate:FindFirstChild(newAnim.Name) if oldAnim then oldAnim:Destroy() end newAnim:Clone().Parent = animate end end end end end local accessories = (#newAccessories > 0 and newAccessories or oldAccessories) for _,accessory in pairs(accessories) do humanoid:AddAccessory(accessory) end if humanoid.RigType.Name == "R15" then humanoid:BuildRigFromAttachments() end lastAppliedBundle.Value = bundleId.Value setLocked(false) end end end end) end) updateBundleId() bundleId.Changed:Connect(updateBundleId)