I have this script that gives you a belt if you have a value, and it does not work, and theres also no output error, any help?
wait(0) local player = game.Players.Pooglies local character = player.Character local Fendi = script.Fendi local LouisVuitton = script.LouisVuitton local Versace = script.Versace local Gucci = script.Gucci local open = false function PlayerAdded(p) print(p.Name) end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if open == false and player:WaitForChild("leaderstats").Belts.Value == 1 then open = false local newRadio = Fendi:Clone() newRadio.Parent = character newRadio.CFrame = character.LowerTorso.CFrame * CFrame.Angles(0,3.14,6) -- or Torso if you use R6 local weld = Instance.new("Weld") weld.Part0 = newRadio weld.Part1 = character.LowerTorso weld.C0 =newRadio.CFrame:inverse() weld.C1 = character.LowerTorso.CFrame:inverse() weld.Parent = newRadio end end) end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if open == false and player:WaitForChild("leaderstats").Belts.Value == 2 then open = false local newRadio = Gucci:Clone() newRadio.Parent = character newRadio.CFrame = character.LowerTorso.CFrame * CFrame.Angles(0,3.14,6) -- or Torso if you use R6 local weld = Instance.new("Weld") weld.Part0 = newRadio weld.Part1 = character.LowerTorso weld.C0 =newRadio.CFrame:inverse() weld.C1 = character.LowerTorso.CFrame:inverse() weld.Parent = newRadio end end) end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if open == false and player:WaitForChild("leaderstats").Belts.Value == 3 then open = false local newRadio = LouisVuitton:Clone() newRadio.Parent = character newRadio.CFrame = character.LowerTorso.CFrame * CFrame.Angles(0,3.14,6) -- or Torso if you use R6 local weld = Instance.new("Weld") weld.Part0 = newRadio weld.Part1 = character.LowerTorso weld.C0 =newRadio.CFrame:inverse() weld.C1 = character.LowerTorso.CFrame:inverse() weld.Parent = newRadio end end) end) game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if open == false and player:WaitForChild("leaderstats").Belts.Value == 4 then open = false local newRadio = Versace:Clone() newRadio.Parent = character newRadio.CFrame = character.LowerTorso.CFrame * CFrame.Angles(0,3.14,6) -- or Torso if you use R6 local weld = Instance.new("Weld") weld.Part0 = newRadio weld.Part1 = character.LowerTorso weld.C0 =newRadio.CFrame:inverse() weld.C1 = character.LowerTorso.CFrame:inverse() weld.Parent = newRadio end end) end)