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How can I get a locally spawned npc to follow the player at any distance?

Asked by 5 years ago

I'm making a game where players can switch between alternate realities by pressing E, and this is done locally. Two different folders exist but only one is on the client at a time. I wanted a ghost that only one player could see on their client, and one that conforms to what is currently on their client in terms of obstacles. I have a working ghost but it only starts working once you get within about 5 studs of it.

There are messaged parts of code that outline the distance, those will be added later. For now, I want to make sure I can get it to always work.

local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function()
    local plr = player.Character

local guest = game.Workspace:FindFirstChild("Guest 1")
--local dist = 1000
local pos = guest.Torso.Position
--wait(math.random(0,5)/10)
while true do
    wait(0.01)
    if guest.Torso ~= nil then
        local target = plr.Torso
        if target ~= nil then
            --if (target.Position - pos).magnitude < dist then
                if plr.Humanoid.Health ~= 0 then
                --guest.N00BHumanoid:MoveTo(target.Position, target)
                guest.N00BHumanoid.WalkToPoint = target.Position
                end
            --end
        end
    end
end

end)

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