I'm not really good with lua so i'm not sure how to do it but i want to know how i can make certain ranks in my group have color. This is a free script that i took.
-- Put this script in the StarterGui. -- Then change the GroupId to your Group's Id. local GroupId = 1141296 repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") local plr = game.Players.LocalPlayer local head = plr.Character.Head if plr:IsInGroup(GroupId) then local gui = Instance.new("BillboardGui", head) gui.Adornee = head gui.Size = UDim2.new(100,0,1,0) gui.StudsOffset = Vector3.new(0,3,0) gui.Name = "RankGui" local rank = Instance.new("TextLabel", gui) rank.Name = "Rank" rank.BackgroundTransparency = 1 rank.BorderSizePixel = 0 rank.ZIndex = 2 rank.Font = "ArialBold" rank.Text = plr:GetRoleInGroup(GroupId) rank.Size = UDim2.new(1,0,1,0) rank.TextColor3 = Color3.new(1,1,1) rank.TextStrokeColor3 = Color3.new(0,0,0) rank.TextStrokeTransparency = 0 rank.TextScaled = true rank.TextWrapped = false end
Good on ya for attempting to write the code for this. I understand not knowing where to look, and having everyone shouting at you for not knowing how to do it.
Anyway, you can get their rank's name using the GetRoleInGroup method of their Player, with the group ID given as an argument.
Using this, and a table of possible text colors, you can set their text color like so:
-- Put this script in the StarterGui. -- Then change the GroupId to your Group's Id. local GroupId = 1141296 local TextColorByRank = { "Member" = Color3.new(1, 1, 1), "Administrator" = Color3.new(1, 1, 1), "Owner" = Color3.new(1, 1, 1), } while not Game.Players.LocalPlayer do wait() end local plr = game.Players.LocalPlayer local head = plr:WaitForChild("Head") if plr:IsInGroup(GroupId) then local gui = Instance.new("BillboardGui", head) gui.Adornee = head gui.Size = UDim2.new(100,0,1,0) gui.StudsOffset = Vector3.new(0,3,0) gui.Name = "RankGui" local rank = Instance.new("TextLabel", gui) rank.Name = "Rank" rank.BackgroundTransparency = 1 rank.BorderSizePixel = 0 rank.ZIndex = 2 rank.Font = "ArialBold" rank.Text = plr:GetRoleInGroup(GroupId) rank.Size = UDim2.new(1,0,1,0) rank.TextColor3 = TextColorByRank[plr:GetRoleInGroup(GroupId)] --The line I changed. rank.TextStrokeColor3 = Color3.new(0,0,0) rank.TextStrokeTransparency = 0 rank.TextScaled = true rank.TextWrapped = false end
Do note that this code will break if a player in the group joins with a group name that isn't in the TextColorByRank table. You will have to add checks for that yourself.