Backstory
In making this sorta quest system where the player find this pirate that tells him to kill a zombie in exchange for some gold.
Problem
When the player clicks on the torso of the Pirate it begins a dialog. My problem is when the player click the torso it doesn't go into a new line to write everything else. Instead it goes outside of the TextBox. Here's what I'm talking about And here is what I'm trying to acomplish. Here is my script
Local Script inside of StarterGui
local Player = game.Players.LocalPlayer repeat wait() until Player.Character local char = Player.Character local hum = char.Humanoid local root = char:WaitForChild("HumanoidRootPart") local Torso = char:WaitForChild("Torso") local PTorso = game.Workspace.Pirate:WaitForChild("Torso") local Mouse = Player:GetMouse() PTorso.Click.MouseClick:Connect(function() local SG = Instance.new("ScreenGui") SG.Parent = script.Parent local Frame = Instance.new("Frame") Frame.Parent = SG Frame.Name = "PirateTextFrame" Frame.Position = UDim2.new(0.315, 0,0.597, 0) Frame.Size = UDim2.new(0, 602,0, 131) Frame.Visible = true Frame.BackgroundColor3 = Color3.new(0,255,127) Frame.BackgroundTransparency = 0.65 Frame.BorderSizePixel = 0 local TL = Instance.new("TextLabel") TL.Parent = SG TL.Name = "PirateTextLabel" TL.BackgroundColor3 = Color3.new(0,255,255) TL.Position = UDim2.new(0.32, 0,0.597, 0) TL.Size = UDim2.new(0, 595,0, 125) TL.BorderSizePixel = 0 TL.BackgroundTransparency = 0 TL.TextScaled = false TL.TextSize = 14 local Text = "ARRR Mate! from tha looks of it yar mus be a travller! Tell ya what, if you can kill that zombie I'll give ya plenty of gold. What'da say?" for i = 1,#Text do TL.Text = string.sub(Text, 1, i) local Click = Instance.new("Sound") Click.Parent = Torso local Sounds = {"rbxassetid://537744814","rbxassetid://140910211","rbxassetid://421058925"} Click.SoundId = Sounds[math.random(#Sounds)]--aojsdnasdnaoufbaskfngiagandg Click:Play() wait() end end)
THIS IS WITHOUT THE USE OFTL.TextScaled = true
Regards, Bl_ueHistory
local Player = game.Players.LocalPlayer repeat wait() until Player.Character local char = Player.Character local hum = char.Humanoid local root = char:WaitForChild("HumanoidRootPart") local Torso = char:WaitForChild("Torso") local PTorso = game.Workspace.Pirate:WaitForChild("Torso") local Mouse = Player:GetMouse() PTorso.Click.MouseClick:Connect(function() local SG = Instance.new("ScreenGui") SG.Parent = script.Parent local Frame = Instance.new("Frame") Frame.Parent = SG Frame.Name = "PirateTextFrame" Frame.Position = UDim2.new(0.315, 0,0.597, 0) Frame.Size = UDim2.new(0, 602,0, 131) Frame.Visible = true Frame.BackgroundColor3 = Color3.new(0,255,127) Frame.BackgroundTransparency = 0.65 Frame.BorderSizePixel = 0 local TL = Instance.new("TextLabel") TL.Parent = SG TL.Name = "PirateTextLabel" TL.BackgroundColor3 = Color3.new(0,255,255) TL.Position = UDim2.new(0.32, 0,0.597, 0) TL.Size = UDim2.new(0, 595,0, 125) TL.BorderSizePixel = 0 TL.BackgroundTransparency = 0 TL.TextScaled = false TL.TextSize = 14 TL.TextWrapped = true local Text = "ARRR Mate! from tha looks of it yar mus be a travller! Tell ya what, if you can kill that zombie I'll give ya plenty of gold. What'da say?" for i = 1,#Text do TL.Text = string.sub(Text, 1, i) local Click = Instance.new("Sound") Click.Parent = Torso local Sounds = {"rbxassetid://537744814","rbxassetid://140910211","rbxassetid://421058925"} Click.SoundId = Sounds[math.random(#Sounds)]--aojsdnasdnaoufbaskfngiagandg Click:Play() wait() end end)
Like everyone in the comments said, make sure to enable TextWrapped to true in scenarios like this, as it makes sure that everything in the text box is still within the boundaries of the label.