I wanna delete a datastore so that it does not interfere with the script.
I tried setting the value to nil:
datastore:SetAsync(Player.UserId, nil)
but it just gave me an error. How would I remove the datastore or set the value to nil?
Using * DataStoreService*, the only way you can change a value is by overwriting the former. The same thing applies with removing keys or values as well. Just like how you'd "remove" a variable in a script by setting it to * nil*, you'd do the same thing in data store with whatever set method you're using ( SetAsync, > UpdateAsync, etc) - just save a nil value. Here's an example:
local data = game:GetService("DataStoreService"):GetDataStore("Test") data:SetAsync("Key", "Hello there") -- Assign a value wait(10) -- Keep the value for 10 seconds data:SetAsync("Key", nil) -- Essentially removing the value.
This example removes a player’s data store when they leave the game and prints its value at the time of removal.
local sampleDataStore = game:GetService("DataStoreService"):GetDataStore("MyDataStore") game.Players.PlayerRemoving:Connect(function(player) local playerKey = "Player_" .. player.UserId local success, val = pcall(function() return sampleDataStore:RemoveAsync(playerKey) end) if success then print(val) end end)