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How would I make this change brick colors? I have yet to figure it out.

Asked by 5 years ago

I have this script that if you have a value, you should get a new hair color on a reset or join, but it doesn't work? Any help, heres the script.

local bucnhOfColor = {
    [1] = "Black", --Default Shirt
    [2] = "Pine Cone", -- Army green
    [3] = "rbxassetid://2397305859", --Guess reckless
    [4] = "rbxassetid://885261392", --Hawaiian shirt
    [5] = "rbxassetid://3144003341", --JackMercando shirt
    [6] = "rbxassetid://3152639503", -- Osito Pink Shirt
    [7] = "rbxassetid://668772580", -- Red Jacket
    [8] = "rbxassetid://554084413", -- Supreme Worldflags
    [9] = "rbxassetid://2970602368", -- Tank top
    [10] = "rbxassetid://2072675468", -- Tommy hilfiger
    [11] = "rbxassetid://2641146107", -- Tour Jacket
    [12] = "rbxassetid://604130756", -- Yellow puffer
    [13] = "rbxassetid://393696145", -- Yellow puffer
}

game.Players.PlayerAdded:connect(function(player)
    player.CharacterAdded:Connect(function(character)       
        local d = character:WaitForChild("Hat")
        local val = player:WaitForChild("leaderstats").HairColor.Value
        if val >= 1 then
            wait(1)
            if val >= #bucnhOfColor then
                d.Handle.BrickColor = BrickColor.new[bucnhOfColor[#bucnhOfColor]]
            else
                d.Handle.BrickColor =  bucnhOfColor[val]
            end
        end
    end)
end)
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im not sure if this is the case, but do you have to use a mesh? fighterkirbyzx 102 — 5y

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