I have this script that if you have a value, you should get a new hair color on a reset or join, but it doesn't work? Any help, heres the script.
local bucnhOfColor = { [1] = "Black", --Default Shirt [2] = "Pine Cone", -- Army green [3] = "rbxassetid://2397305859", --Guess reckless [4] = "rbxassetid://885261392", --Hawaiian shirt [5] = "rbxassetid://3144003341", --JackMercando shirt [6] = "rbxassetid://3152639503", -- Osito Pink Shirt [7] = "rbxassetid://668772580", -- Red Jacket [8] = "rbxassetid://554084413", -- Supreme Worldflags [9] = "rbxassetid://2970602368", -- Tank top [10] = "rbxassetid://2072675468", -- Tommy hilfiger [11] = "rbxassetid://2641146107", -- Tour Jacket [12] = "rbxassetid://604130756", -- Yellow puffer [13] = "rbxassetid://393696145", -- Yellow puffer } game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:Connect(function(character) local d = character:WaitForChild("Hat") local val = player:WaitForChild("leaderstats").HairColor.Value if val >= 1 then wait(1) if val >= #bucnhOfColor then d.Handle.BrickColor = BrickColor.new[bucnhOfColor[#bucnhOfColor]] else d.Handle.BrickColor = bucnhOfColor[val] end end end) end)