I have this script that gives a player a hat if they have a value, but I wan't to have it so it determines if the player has it, giving the hat to the player, in one script. I don't know if theres a way to do this but if there is, please help. heres the script.
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if player:WaitForChild("leaderstats").Hats.Value == 1 then -- "If they have money value" wait(0.5) local d = character:GetChildren() for i=1, #d do if (d[i].className == "Accessory") then d[i]:remove() end end if character:findFirstChild("Humanoid") ~= nil then -- Accessory script local h = Instance.new("Accessory") local p = Instance.new("Part") h.Name = "Hat" p.Parent = h p.Position = character:findFirstChild("Head").Position p.Name = "Handle" p.BrickColor = BrickColor.new("Really black") p.formFactor = 0 p.Size = Vector3.new(-0,-0,-1) p.BottomSurface = 0 p.TopSurface = 0 p.Locked = true script.Parent.AfroMesh:Clone().Parent = p h.Parent = character print("It should work") h.AttachmentPos = Vector3.new(0, -0.20, 0) wait(.1) end end --Skipped over people without value end) end)