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How do I make it so when a player resets / dies changes team?

Asked by
MicNasr -5
5 years ago

local players = game:GetService("Players") players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(chr) local hum = chr.Humanoid //code here end) end)

in //code here I want it to check if someone dies and then change their team to "lobby"

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