I'm making an idle animation and I'm trying just to have the torso move up and down without the whole character moving. Does anyone know how to do this?
cos = math.cos pi = math.pi t = char.HumanoidRootPart.RootJoint c = CFrame.new ca = CFrame.Angles game:GetService("RunService").RenderStepped:connect(function() count = 0 countspeed = 1 count = (count % 100) + countspeed/10 t.C0 = c(0,cos(count)/20,0) * ca(-pi/2,0,pi) end)