In my game, when you shoot a barrel, there will be an explosion and small bricks will splatter around, then the barrel will explode, however, it's not working. What am I doing wrong in the script? Do I need a special function for hit or something?
function onTouched(hit) if hit.Name == "Bullet" then local explosion = Instance.new("Explosion", script.Parent) local maxDamage = 50 explosion.BlastPressure = 0 explosion.BlastRadius = 8 explosion.Hit:connect(function(hitPart, partDistance) local humanoid = hitPart.Parent:FindFirstChild("Humanoid") if humanoid then local distance_factor = partDistance/explosion.BlastRadius distance_factor = 1 - distance_factor humanoid:TakeDamage(maxDamage*distance_factor) end end) for i = 1,8 do local debris = Instance.new("Part", game.Workspace) debris.FormFactor = "custom" debris.BrickColor = BrickColor.new("Black") debris.Size = Vector3.new(0.6, 0.6, 0.6) end script.Parent:Destroy() end end script.Parent.Touched:connect(onTouched)
Locked by adark and TheMyrco
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