SERVER:
local insert = game:GetService("InsertService") game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(Player, ID) if tonumber(ID) == nil then return end local item = insert:LoadAsset(ID) local Child = item:GetChildren()[1] if Child:IsA("Decal") then Player.Character.Head.face.Texture = Child.Texture elseif Child:IsA("Accessory") then Player.Character.Humanoid:AddAccessory(Child) elseif Child:IsA("Shirt") then if Player.Character:FindFirstChildWhichIsA("Shirt") then Player.Character.Shirt.ShirtTemplate = Child.ShirtTemplate else local Shirt = Instance.new("Shirt", Player.Character) Shirt.Name = "Shirt" Shirt.ShirtTemplate = Child.ShirtTemplate end elseif Child:IsA("Pants") then if Player.Character:FindFirstChildWhichIsA("Pants") then Player.Character.Pants.PantsTemplate = Child.PantsTemplate else local Pants = Instance.new("Pants", Player.Character) Pants.Name = "Pants" Pants.PantsTemplate = Child.PantsTemplate end end end)
LOCAL:
script.Parent.TextButton.MouseButton1Click:Connect(function() for _, v in pairs(string.split(script.Parent.TextBox.Text, ",")) do print(v) game.ReplicatedStorage.RemoteEvent:FireServer(v) end end)
ERROR:
10:11:42.952 - Unable to cast string to int64 10:11:42.952 - Stack Begin 10:11:42.953 - Script 'Workspace.Script', Line 6 10:11:42.953 - Stack End
It works with one item, but not more than one. Any fixes?
Replace your local with this script: This will make it so it will remove any spaces between your IDs and send it.
script.Parent.TextButton.MouseButton1Click:Connect(function() for _, v in pairs(string.split(script.Parent.TextBox.Text, ",")) do local item = string.match(v, "[%d]+") game.ReplicatedStorage.RemoteEvent:FireServer(item) end end)