Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How can I make the for loop "for i,v in pairs(char:GetChildren())" do only happen once?

Asked by 5 years ago

Backstory So for loops can be used for many things either that being getting the children of a object or making and event happening a certain amount of times. For me I'm using a for loop to get the children in a object that i will turn its transparency to 1. This script will then will be sent to the server using FE.

Problem So my actual problem is this. How can i make the for loops for i,v in pairs(char:GetChildren()) do only happen once. This script is playing mutiple times and then stopping when the player has for looped v enough times. Thank you!

Local Script

game.Workspace.Spart.ClickDetector.MouseClick:Connect(function()
    UIS.InputBegan:Connect(function(Input,gp)
        if Input.KeyCode == Enum.KeyCode.E and not gp then
            if not en then return end
            en = false
                                    for i,v in pairs(char:GetChildren()) do
                if i:IsA("Accessory") then
                    local BackupAc = v:Clone()
            game.ReplicatedStorage.SRemote3:FireServer(hum,root,Mouse.hit,SCircle,char,BackupAc)
            wait(0.1)
            char["Left Arm"].Transparency = 0
            char["Right Arm"].Transparency = 0
            char["Torso"].Transparency = 0
            char["Head"].Transparency = 0
            char["Left Leg"].Transparency = 0
            char["Right Leg"].Transparency = 0
                    BackupAc.Parent = char
                    char.SpectreKnoife.Transparency = 0
                    char.Head.face.Transparency = 0
                    char.SpectreKnoife.Trail.Transparency = NumberSequence.new(0)
            wait(6)
            en = true
            end
                        end
                        end
    end)
    end)

Server Script

game.ReplicatedStorage.SRemote3.OnServerEvent:Connect(function(Player,hum,root,Mousehit,SCircle,char,Backup)
    print(char)
    local tweenInfo3 = TweenInfo.new(0.6,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
    local tweenInfo4 = TweenInfo.new(1.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
                char["Left Arm"].Transparency = 1
            char["Right Arm"].Transparency = 1
            char["Torso"].Transparency = 1
            char["Head"].Transparency = 1
            char["Left Leg"].Transparency = 1
            char["Right Leg"].Transparency = 1
            local SCircle = game.ReplicatedStorage.Spectre:Clone()
            game:GetService("Debris"):AddItem(SCircle,2)
            SCircle.Parent = workspace
            SCircle.Anchored = true
            SCircle.CanCollide = false
            --(Bottom = Bottom and Top = Top
                SCircle.Bottom.Face = "Bottom"
                SCircle.Top.Face = "Top"
            SCircle.CFrame = root.CFrame * CFrame.new(0,-2,0)
            local tween3 = TweenService:Create(SCircle,tweenInfo3,{Size = Vector3.new(12.32, 0.05, 18.84)})
            local tween4 = TweenService:Create(SCircle.Top,tweenInfo3,{Transparency = 1})
            local tween5 = TweenService:Create(SCircle.Bottom,tweenInfo4,{Transparency = 1})
            tween3:Play()
            tween4:Play()
            tween5:Play()
            for i, v in pairs(char:GetChildren()) do
                if v:IsA("Accessory") then
                    local BackupAc = v:Clone()
                    v:Destroy()
                    Part2.Transparency = 1
                    char.Head.face.Transparency = 1
                    char.SpectreKnoife.Trail.Transparency = NumberSequence.new(1)
                    wait(6)
                                char["Left Arm"].Transparency = 0
            char["Right Arm"].Transparency = 0
            char["Torso"].Transparency = 0
            char["Head"].Transparency = 0
            char["Left Leg"].Transparency = 0
            char["Right Leg"].Transparency = 0
                    BackupAc.Parent = char
                    char.SpectreKnoife.Transparency = 0
                    char.Head.face.Transparency = 0
                    char.SpectreKnoife.Trail.Transparency = NumberSequence.new(0)
                end
            end
end)

Try not to pay attention to the actual script but the problem because the script is quite long.

Regards, Bl_ueHistory

0
Generic for loops can traverse a data structure. Tables. The body will execute for every element in a table. User#24403 69 — 5y
0
Yeah thanks for stating the obvious. Could you actually give me an answer to the problem instead of stating when the problem is? Thanks. Bl_ueHistory 94 — 5y
0
Wanting only one iteration is stupid. You only want to iterate over one element of the whole table???? User#24403 69 — 5y

1 answer

Log in to vote
0
Answered by 5 years ago

If you want to stop after the first Accessory you find, you can use break to exit the loop early.

If you want to apply your effects to all Accessories simultaneously, you must avoid using wait inside the for loop and split up your effects into multiple for loops if needed. In your case I expect you want to run lines 33 - 43 only once, after destroying all the accessories -- simply move them outside the for loop to fix that. You'll want to do the same sort of thing for the LocalScript, too.

Minor note: I expect line 7 is erroring in the LocalScript because i is an integer (you meant v:IsA not i:IsA)

0
Thanks alot! Bl_ueHistory 94 — 5y
Ad

Answer this question