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My Lighting movement dont work and in the OutPut says Infinite Yield posibble how can i fix it?

Asked by 5 years ago
local Tool = script.Parent
local repstore = game:WaitForChild("ReplicatedStorage")
local Remote = repstore:WaitForChild("LightStart")


Remote.OnServerEvent:Connect(function(Player, mouse)

local Folder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",   workspace)
Folder.Name = "DebrisFolder"

local bolt = Instance.new("Part")
bolt.Name = "Electrode"
bolt.BrickColor = BrickColor.new("New Yeller")
bolt.FormFactor = "Custom"
bolt.Material = "Neon"
bolt.Transparency = 0
bolt.Size = Vector3.new(0.1,0.1,0.1)
bolt.CanCollide = false
bolt.Anchored = true

function ShootElectrode(from,too)
    lastpos = from
    local Step = 3
    local Off = 10
    local Range = 400

    local Distance = (from-too).magnitude

    for i = 0,Distance, Step do
        local from = lastpos
        local offset = Vector3.new(
            math.random(-Off,Off),
            math.random(-Off,Off),
         math.random(-Off,Off)
                                )/10

    local too = from + - (from-too).unit*Step + offset



    local p = bolt:Clone()
    p.Parent = Folder
    p.Size = Vector3.new(p.Size.x,p.Size.y,(from-too).magnitude)
    p.CFrame = CFrame.new(from:Lerp(too,0.5),too)


    game.Debris:AddItem(p,0.2)
    lastpos = too



    end

end 







local from = Player.Character.Head.Position
local too = mouse.Position + Vector3.new(0,0,0)
local maxdis = 400

if (from-too).magnitude <= maxdis then
ShootElectrode(from,too)



local Electric = Instance.new("Sound")
Electric.SoundId = "rbxassetid://157325701"
Electric.MaxDistance = 500
Electric.Parent = Player.Character.Head
Electric.PlaybackSpeed = 1
Electric:Play()
local Electric2 = Instance.new("Sound")
Electric2.SoundId = "rbxassetid://153613030"
Electric2.MaxDistance = 500
Electric2.Parent = Player.Character.Head
Electric2.PlaybackSpeed = 1
Electric2:Play()
game.Debris:AddItem(Electric2,3)
game.Debris:AddItem(Electric,3)






Player.Character:MoveTo(mouse.Position)



local Inside = Instance.new("Part")
Inside.Name = "Inside"
Inside.Parent = Folder
Inside.Anchored = true
Inside.CanCollide = false
Inside.Material = "Neon"
Inside.Shape = "Ball"
Inside.BrickColor = BrickColor.new("New Yeller")
Inside.Transparency = .3
Inside.Size = Vector3.new(5,5,5)
Inside.CFrame = Player.Character.LowerTorso.CFrame




local Inside2 = Instance.new("Part")
Inside2.Name = "Inside"
Inside2.Parent = Folder
Inside2.Anchored = true
Inside2.CanCollide = false
Inside2.Material = "Neon"
Inside2.Shape = "Ball"
Inside2.BrickColor = BrickColor.new("Institutional white")
Inside2.Transparency = .3
Inside2.Size = Vector3.new(5,5,5)
Inside2.CFrame = Player.Character.LowerTorso.CFrame
game.Debris:AddItem(Inside,1)
game.Debris:AddItem(Inside2,1)



local function Size()
    local TweenService = game:GetService("TweenService")
    local TweenInform = TweenInfo.new(
        .5,
        Enum.EasingStyle.Linear,
        Enum.EasingDirection.Out,
        0,
        false,
        0
    )



local properties = {
    Size = Vector3.new(17,17,17),
    Transparency = 1    
}
local properties2 = {
    Size = Vector3.new(17,17,17),
    Transparency = 1    
}



    local Tween = TweenService:Create(Inside,TweenInform,properties)
    local Tween2 = TweenService:Create(Inside2,TweenInform,properties2)
    Tween:Play()
    Tween2:Play()
end
Size()





    end
end)
0
`Infinite Yield Possible` is a warning, not an error. It occurs after `5` seconds have passed and it still can't find the object you're requesting. If your code isn't working it might be because the object you're looking for doesn't exist where you're looking. EpicMetatableMoment 1444 — 5y
0
(Also use game:GetService to get services not game:WaitForChild) EpicMetatableMoment 1444 — 5y

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