My Lighting movement dont work and in the OutPut says Infinite Yield posibble how can i fix it?
local Tool = script.Parent
local repstore = game:WaitForChild("ReplicatedStorage")
local Remote = repstore:WaitForChild("LightStart")
Remote.OnServerEvent:Connect(function(Player, mouse)
local Folder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder", workspace)
Folder.Name = "DebrisFolder"
local bolt = Instance.new("Part")
bolt.Name = "Electrode"
bolt.BrickColor = BrickColor.new("New Yeller")
bolt.FormFactor = "Custom"
bolt.Material = "Neon"
bolt.Transparency = 0
bolt.Size = Vector3.new(0.1,0.1,0.1)
bolt.CanCollide = false
bolt.Anchored = true
function ShootElectrode(from,too)
lastpos = from
local Step = 3
local Off = 10
local Range = 400
local Distance = (from-too).magnitude
for i = 0,Distance, Step do
local from = lastpos
local offset = Vector3.new(
math.random(-Off,Off),
math.random(-Off,Off),
math.random(-Off,Off)
)/10
local too = from + - (from-too).unit*Step + offset
local p = bolt:Clone()
p.Parent = Folder
p.Size = Vector3.new(p.Size.x,p.Size.y,(from-too).magnitude)
p.CFrame = CFrame.new(from:Lerp(too,0.5),too)
game.Debris:AddItem(p,0.2)
lastpos = too
end
end
local from = Player.Character.Head.Position
local too = mouse.Position + Vector3.new(0,0,0)
local maxdis = 400
if (from-too).magnitude <= maxdis then
ShootElectrode(from,too)
local Electric = Instance.new("Sound")
Electric.SoundId = "rbxassetid://157325701"
Electric.MaxDistance = 500
Electric.Parent = Player.Character.Head
Electric.PlaybackSpeed = 1
Electric:Play()
local Electric2 = Instance.new("Sound")
Electric2.SoundId = "rbxassetid://153613030"
Electric2.MaxDistance = 500
Electric2.Parent = Player.Character.Head
Electric2.PlaybackSpeed = 1
Electric2:Play()
game.Debris:AddItem(Electric2,3)
game.Debris:AddItem(Electric,3)
Player.Character:MoveTo(mouse.Position)
local Inside = Instance.new("Part")
Inside.Name = "Inside"
Inside.Parent = Folder
Inside.Anchored = true
Inside.CanCollide = false
Inside.Material = "Neon"
Inside.Shape = "Ball"
Inside.BrickColor = BrickColor.new("New Yeller")
Inside.Transparency = .3
Inside.Size = Vector3.new(5,5,5)
Inside.CFrame = Player.Character.LowerTorso.CFrame
local Inside2 = Instance.new("Part")
Inside2.Name = "Inside"
Inside2.Parent = Folder
Inside2.Anchored = true
Inside2.CanCollide = false
Inside2.Material = "Neon"
Inside2.Shape = "Ball"
Inside2.BrickColor = BrickColor.new("Institutional white")
Inside2.Transparency = .3
Inside2.Size = Vector3.new(5,5,5)
Inside2.CFrame = Player.Character.LowerTorso.CFrame
game.Debris:AddItem(Inside,1)
game.Debris:AddItem(Inside2,1)
local function Size()
local TweenService = game:GetService("TweenService")
local TweenInform = TweenInfo.new(
.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local properties = {
Size = Vector3.new(17,17,17),
Transparency = 1
}
local properties2 = {
Size = Vector3.new(17,17,17),
Transparency = 1
}
local Tween = TweenService:Create(Inside,TweenInform,properties)
local Tween2 = TweenService:Create(Inside2,TweenInform,properties2)
Tween:Play()
Tween2:Play()
end
Size()
end
end)